I’ve been spending quite some time these last couple of weeks poring over the Shadowrun 4th edition rulebook, mostly to prep for a few upcoming runs and partially because I love cyberpunk stuff like nobody’s business. Since we’ll be diving into this group’s first run outside of the test game (done with the pregen characters in the book), I’ve been trying to make sure I’m brushed up on all the rules for all the little sections that I need to be, like magic, Matrix actions and combat, Technomancer sprites and whatnot…I think the biggest thing I’m trying to wrap my head around at the moment is the Matrix stuff. The way networking works in Shadowrun is very similar to a free-association variant of Bluetooth (well, wireless communication, anyway), and I’ve been trying to write network maps up that have nodes in some sort of rational order to know how diving through a network works in case the Technomancer decides to do a hack job or something.
I found the Dumpshock forums, and I’m pulling little bits and pieces of understanding of how various things work from there, and it’s neat seeing all this stuff come together into a world of gritty, cyberpunk underworld awesomeness.
Now, the only problem is finding a suitable adventure to cut my newbie runners’ teeth on. Maybe I’ll just write up a run, since I’m not quite sure how long we’re going to be playing for and buying a module at this point would be kind of silly. Not to mention, I can kind of tailor the run to their strengths (and weaknesses) so that the maximum amount of fun is had by all.
We’ll see how this goes, and hopefully there’ll be some good stories for our runners to tell over synthahol in their favorite diner soon…